branchrust_reboot/main/biome environment testscancel
182 Commits over 61 Days - 0.12cph!
Added desert rocks
Added prefabs for camera particle FX
Added HUD UI with angular
Moved trees to content/trees2, added pines, Camelot VFX
Mushroom, mushroom, mushroom, mushroom.
WIP MenuScene. ++ SceneMate, Shaderforge third party.
More forest ground clutter, new temporary tree leave texture technique files.
ignore configing some plugins
Forest type 3 WIP. Such trees, wow.
Tree optimizations and roots and stuff.
Merged changes from main branch
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
Prefab dependancy fixes and terrain texture spec.
-- Optimised mushroom assets and moved to terrain clutter
-- Updated menu scene
-- Added clothing mats for the menu scene
-- Added wip campfrie shader