branchrust_reboot/main/biome environment testscancel

182 Commits over 61 Days - 0.12cph!

11 Years Ago
11 Years Ago
Added desert rocks Added prefabs for camera particle FX
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Merged from main branch
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Added HUD UI with angular
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Merged changes from main
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Some fixes for Bill
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Moved trees to content/trees2, added pines, Camelot VFX
11 Years Ago
Redwood
11 Years Ago
Merged from main
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Tweaked forest pixels.
11 Years Ago
Biomes for BB
11 Years Ago
Mushrooms v1
11 Years Ago
Mushroom, mushroom, mushroom, mushroom.
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WIP MenuScene. ++ SceneMate, Shaderforge third party.
11 Years Ago
Menu Scene updates
11 Years Ago
Merged from main
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Some spec on the terrain
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Merge from 654 and stuff
11 Years Ago
More forest ground clutter, new temporary tree leave texture technique files.
11 Years Ago
ignore configing some plugins
11 Years Ago
22.5% more trees.
11 Years Ago
Forest type 3 WIP. Such trees, wow.
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Forest type 3 spawned
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Tree optimizations and roots and stuff.
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Commit before merge.
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Merged changes from main branch
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File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
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A few missing files.
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Prefab dependancy fixes and terrain texture spec.
11 Years Ago
-- Optimised mushroom assets and moved to terrain clutter -- Updated menu scene -- Added clothing mats for the menu scene -- Added wip campfrie shader
11 Years Ago
Merged from main
11 Years Ago
Merged from main
11 Years Ago
Merged